VR Connection Center
Designed UX flow, UI, and OOBE, enhancing usability, consistency, and efficiency before launch. Strengthened Design System, competitive analysis, and release quality.
Overview
This project focused on improving the overall user experience of VIVE Hub, with a strong emphasis on UX planning and user-centered design principles. The goal was to make PC VR streaming, virtual display, and tracker setup more intuitive and seamless platforms.

✅ Result
Optimized UX flow for effortless setup and usage
Refined UI design for better clarity and efficiency
Improved Design System for visual and functional consistency
Conducted competitive analysis and usability checks
Achieved high-quality release through iterative improvements
🎯 Objective
Enhance the usability, efficiency, and accessibility of VIVE Hub to deliver a smooth and intuitive experience for users across various functionalities and platforms.
⚠️ Challenge
Designing a cohesive and accessible interface that supports complex tasks such as VR streaming and tracker setup—while ensuring consistency across platforms and maintaining ease of use for both novice and advanced users.
What is VR Connection Center (VIVE Hub)?
VIVE Hub streams standalone headset to PCVR, enables tracker setup for enhanced SteamVR experiences. VIVE Hub lets user do more with All-in-one VR headset by connecting it to PC.
Imagine turning your lightweight All-in-one headset into a powerful PC VR system to play high-end VR games with stunning graphics, also can help set up motion trackers and virtual desk.
Project Task I
VIVE Hub Optimization
Connection Hub &Streaming Competitive Analysis
Identified usability gaps, content accessibility challenges, and engagement opportunities. Insights drive improvements in personalization, enhancing retention and overall streaming experience.
Key Issues & Solutions:
Unclear Technical Settings: Advanced terms like “Dynamic bitrate” or “TCP mode” were confusing. We added simple explanations and tooltips to help non-experts navigate settings with confidence.
Limited Control & Customization: No adjustable refresh rates, no PC-side audio settings, and language settings tied to system defaults. We introduced more flexible performance options and in-app language controls.
Poor File Management: No bulk delete or single screenshot download made file handling frustrating. We redesigned the interface to allow bulk actions and clearer file structure.
Low Interface Readability: Text and layout were dense and inconsistent. We improved spacing, hierarchy, and labeling to make content easier to read and scan quickly.

Translate analysis results into UX/UI Design


(2) Lock/Unlock Hub
The Lock/Unlock Hub feature is essential for toB case managing access control within a system. It ensures security by allowing authorized users to lock or unlock key functionalities, preventing unintended modifications or unauthorized usage.
